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Brisbane Grammar School To Incorporate VR Concussion Tool


Brisbane Grammar School To Incorporate VR Concussion Tool

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risbane Grammar School has announced a partnership with virtual reality (VR) eye-tracking product, NeuroFlex to help detect concussions in students.

The technology, which uses eye-tracking software to diagnose and manage concussions, will be used to run baseline testing for Brisbane Gramma School students ahead of the upcoming Great Public Schools’ Association (GPS) competitions.

The school has confirmed NeuroFlex will be used alongside its current concussion protocols and will be used within the graduated return to play and return to school process to protect students in the recovery from injuries relating to brain health.

Digital Health Organization national head of education, Sean Tasker, said the baseline testing will help provide accurate comparisons when a player leaves the field with a suspected concussion or head injury.

“The NeuroFlex product has real potential in sport and schools and it’s great to see it rolled out in the Brisbane Grammar School programmes,” Tasker said.

“It’s important that we use advances in technology to further assist our understanding of brain health and head injuries in our sport along with current protocols,” he said.

The developer of the NeuroFlex product, Saccade Analytics CEO, Isabel Galiana, said: “We are so pleased to support schools in providing cutting edge technologies to their players and indeed players at all levels.”

“NeuroFlex provides objective, actionable data on brain functionality by using eye-tracking software,” she said.

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